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Retroarch nestopia slow
Retroarch nestopia slow





retroarch nestopia slow

So i asked which emu he was using, and he answered me he was using Retroarch frontend with FCEUX core.

retroarch nestopia slow

As soon as you start pogoing you get the lag. So we just release the dpad for a couple of frames as soon as the bird appears to pass underneath it and go through with almost no lag.Īt first i thought he had found a way to manipulate it, so i tried to replicate it on console. Well, every DT2 runner knows that killing the bird there is a big no no, because its sprite + the falling bridge = a lot of lag.

retroarch nestopia slow

Then i noticed a specific thing (will post videos): when going over the last falling bridge in Niagara Falls he kills the bird and gets no lag. I watched the run very carefully, and still it seemed strange he could tie a good WR like that with so many mistakes (iron grips here and there, missed webby skip, 4 cycle egypt boss). Yesterday i noticed he claimed to have gotten a very high 9:11, which was re-timed by swordsmankirby to a 9:12.01. Even that run didn't seem to have anything bad, and had a lot of time to save due to various reasons (basically RNG related). Next he submitted a WR for the good ending category. I verified it because my 9:19 still has some time to save due to some outdated strats. Still was beating my previous run by two seconds. I verified it after watching carefully, and i didn't apparently notice anything sketchy, apart from the fact that it had some suboptimal strats and some mistakes / missed skips (example: webby skip). As you probably noticed all of omkommersind's runs have been removed, so i will make a little backstory about this:ġ month ago the russian runner Omkommersind submitted a new WR in the any% difficult category.







Retroarch nestopia slow