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So i asked which emu he was using, and he answered me he was using Retroarch frontend with FCEUX core.
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As soon as you start pogoing you get the lag. So we just release the dpad for a couple of frames as soon as the bird appears to pass underneath it and go through with almost no lag.Īt first i thought he had found a way to manipulate it, so i tried to replicate it on console. Well, every DT2 runner knows that killing the bird there is a big no no, because its sprite + the falling bridge = a lot of lag.
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Then i noticed a specific thing (will post videos): when going over the last falling bridge in Niagara Falls he kills the bird and gets no lag. I watched the run very carefully, and still it seemed strange he could tie a good WR like that with so many mistakes (iron grips here and there, missed webby skip, 4 cycle egypt boss). Yesterday i noticed he claimed to have gotten a very high 9:11, which was re-timed by swordsmankirby to a 9:12.01. Even that run didn't seem to have anything bad, and had a lot of time to save due to various reasons (basically RNG related). Next he submitted a WR for the good ending category. I verified it because my 9:19 still has some time to save due to some outdated strats. Still was beating my previous run by two seconds. I verified it after watching carefully, and i didn't apparently notice anything sketchy, apart from the fact that it had some suboptimal strats and some mistakes / missed skips (example: webby skip). As you probably noticed all of omkommersind's runs have been removed, so i will make a little backstory about this:ġ month ago the russian runner Omkommersind submitted a new WR in the any% difficult category.
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