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3dcoat external editor
3dcoat external editor













3dcoat external editor

file, it has no effect when I export as png. If I export the specularity, ist just an empty psd. The interface for creating/saving custom brushes could be more intuitive, and again, it should probably just be a matter of a few clicks to save your custom brushes and have them load during every Blender session.Thanks I don't know which of the exported textures I'm supposed to use. See blending brushes in 2D programs like Corel Painter or Clip Studio Paint for reference. Note that this is not the same as smudging/smearing. Again, it sounds minor, but being able to run one of these brushes over some painted strokes and blend them in a single motion takes a lot less time than the typical sample, stroke, sample, stroke at low opacity with the paintbrush to build up a color transition. More available strength on blur brushes, and maybe some different modes on them for blending colors together. png would work as it supports alpha and this technique is mostly used for albedo anyway - it’s not a big deal to flatten to one layer before saving/projecting back. I know this can be done in Blender right now in a rather roundabout way with many more steps using camera projections, but it would really be nice to have the compositing work reduced to a few clicks like this. This sounds minor, but is incredibly useful and a huge timesaver to be able use familiar custom brushes/tools in a 2D editor for detailing during the painting process. Upon saving, 3Dcoat projects the new details back onto the corresponding layer, and you can continue painting as normal. Then, you paint in your image editor using whatever special brushes/tools you need and save. psd file to Photoshop or your image editor of choice. I think there is big opportunity here as there really aren’t a whole lot of options out there for the hand-painting crowd.ģD coat has a feature called “Edit projections in External Editor” that basically makes a 2D image of the current 3D viewport view/camera and automatically sends the. Once we have a brush asset system in place it would be easy for others to author and share their brushes.įirst, thank you for this. What do you want to use the vector pen tool for? Is it for selections, outlines or filling in areas? Maybe something else?Ī brush marketplace would probably be something external by the community like.What do you expect from the liquify tool? I might misunderstand what that term stands for since it’s differently used throughout other software?.Do you insist on a brush that instantly fills in faces or is it an acceptable workflow to first select the faces and then fill them (2 separate tools).Especially the color based on pressure sensitivity should be easy to support. But this will still take a lot of time.īrush management and the layered textures are separate projects from Paint Mode.Īdditional brush settings would also be great to include. This should be possible just in Blender if all features are implemented. Layering color attributes should be done in the material.Īnd yes, Filling in your selection should still be possible in the new Paint Thanks for walking us through your workflow!















3dcoat external editor